“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.
|Published (Last):||18 May 2010|
|PDF File Size:||13.30 Mb|
|ePub File Size:||12.48 Mb|
|Price:||Free* [*Free Regsitration Required]|
Players pick skills based hollowpiint what outcome they want to achieve. They are the ultimate in bad-ass cool. These should have NPCs connected with them, some as Principals, others not. Traits can be physical or abstract.
So we talked about ways in which you might reskin the game to make it something she would want to play.
Thoughts on “hollowpoint” | Hollowpoint | RPGGeek
Core Rules min needed to play. Lowell Francis eggs us on over at Diehard Gamefan. Hollowpoint will definitely see plenty of time in the game rotation now.
This game shaves away all the other concerns, just as it shaves away all the details except for intended effect. This approach could be used as a quick way of resolving in between season scenes if a GM doesn’t want to play out a full session.
Perhaps the PC’s Court want to foment a conflict, uncover a secret or gain a hidden alliance. Players rank skills from best to worst, getting five dice for their best and one less for each step down.
Once per conflict, a player may ask for support from the team — before her dice are rolled. If you buy the hard copy, send us proof a picture! Hollowpoint seamlessly blends genre and system. Interestingly, the power to choose that character death always remains with the player. Effects have two stages: Hollwpoint first has a classic mob vs. Calling for rpy makes you look weak and small, and no Agent wants to help a whiner.
Thursday, October 27, Hollowpoint: It actually deals with a narrow set of models. This is a game about that violence, combining a quick combat resolution system with description-driven results.
Tabletop Review: Hollowpoint
While the authors offer some nice typographic and design flourishes, nothing gets in the way of the reading. They give them the coolest stuff, free access to anything, and the knowledge that their characters stand above the rabble. Within rolled results, players are looking for matching sets of dice — with each set having a length the number of dice in the set and a width the number on the face of that set.
Staving off a Turkish invasion, anyone? No Comments May 15, These are iconic characters — unchanging and unaffected except at the end. Players run agents — skilled, expert, and trained — on a level far beyond ordinary sheep. No one in this game is innocent.
As you can see, those focus on the end effect rather than the specifics of the process. A series of games might chart the advancement of the clan over generations. However, once something becomes contested in a scene, the mechanics shift over to conflict, at which point the dice come out.
Hollowpoint is a complete and mechanically simple game intended for pick-up or short campaigns. Learn More I supported because… “Auntie Olive underwrote my lazy butt and supported for me. I mean it can’t be a commentary, can it, that the introduction sets up the players to be heartless and remorseless killers and then cites Gault’s “Some Remarks on Slaughter” and Grossman’s On Killing.
Hollowpoint is a role-playing game that hollowponit a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to you by the award-winning developers of Diaspora. I’ve been thinking about how Hollowpoint could be used to do particularly visceral one-shot takes on my favorite “machine guns vs.
More Information Edit History. The opposition could be a rival Covenant within the same Tribunal. A rejected player may then take as many dice as they wish from the teamwork pool.
The implication is the wearing down of defenses, suppression of response, and progress towards goals.